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Post by ninjeff on Apr 26, 2015 17:16:09 GMT 1
I didn't find a specific section on the board for bugs so i guess here was the right place to post them
1- When crafting stackable items, ex:shovels, the name just goes crazy like "11 a 11 shovel a 10 shovel etc etc"
2- When mining i sometimes get "you put 7 <unitialized object> in your backpack", and it gives me nothing. i also noticed spike ore was not implemented, could be it?
3- Some skills, especially mining are awfully slow (i know it has been mentionned in another post)
4- What are the ores after goddess ? I assume zulu, but is it normal i didnt mine a single piece? do you need to be spec here in order to mine it?
5- looping time seems totally random, is it possible to make it a fixed value? just goes easier to setup crafter macros
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Post by archaxe on Apr 27, 2015 13:00:50 GMT 1
Adding some stuff here... ongoing list.
1. ItemID is severely broken. You only gain from ID-ing magical items, and even at 33.0 it takes like 10-15 items to gain 0.1. Since the CD on the skill is what, 6 seconds, and you need on average 10 tries to successfully ID an item, that's 1 minute per item - 10 minutes for 0.1 skill (constantly ID-ing, that is), so about 0.5 per hour. At 33.0 skill.
2. ".reply" function doesn't work. It just says "canceled". Annoying if you want to whisper other characters. Sorted, thanks to ironclad!
3. Monster aggro is really weird. Usually they drop aggro after being out of range 1 screen, but here they seem to follow you over like 5-6 full screens.
4. All the jewelry I've ever found (10+ pieces) have had the prefix "meteoric steel" on them. Might be worth double checking why that's the case, or if it was just super-duper-bad luck.
5. All alchemy potions (at least all the once I've managed to do) sell for 6gp each. Intentional?
6. Potions don't stack either when .move-ing them to another bag, or by organizing them with Razor agent. They do stack when you drag them manually into a stack, though. Quite annoying when doing alchemy.
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Post by Pred on Apr 27, 2015 13:03:04 GMT 1
More things.
1. You've got to be able to sell raw fish and ingots. 2. Warriors dying while sparring is nuts, should fix when sparring with a broken bshammer it shouldnt do damage like all the other shards. 3. And fix npcs ingame-names
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Post by ironclad on Apr 27, 2015 13:42:52 GMT 1
Adding some stuff here... ongoing list. 2. ".reply" function doesn't work. It just says "canceled". Annoying if you want to whisper other characters. .reply works if you just type ".reply <message>" My findings: 1. Arch protection does not give any bonus armor. 2. Skills do not seem to increase after 130. I was just impatient.. 3. More of a suggestion.. remove hunger check for mounts, dismounting all the time because you decide to starve your horse is annoying ^^ 4. Another suggestion, remove hunger for players, its just super annoying and does not fit with the 24/7 macro theme. Adds 0 immersion. 5. Maybe add some useful npcs to no-pk zone like minoc. Minoc has like the most useless lineup of vendors right now, like 5 cobblers or whatever, 3 bakers, and 0 mages. 6. Most important of all imo, make it possible to sell resources like raw fish and ingots. Personally I feel like my progression is blocked by not being able to make any money.
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Post by Loki on Apr 27, 2015 19:09:05 GMT 1
Reactive armor gives ar here, protection gives protection against interrupt from damage. The reason there are no mages in minoc is because we want Minoc to be a crafter town, That's why part of brit is a safe zone, so other classes are forced to go there. You can add a healing macro or use sparr armor if you are dying. Ingots and raw fish are set to sell for 1 gp each, for some reason it doesn't work and we are looking into it. Hunger from mounts and players will be removed eventually, it's just not a priority right now Stacking potions with organizer does work, what potions are you talking about? the one's I've tested works. We will look into Item ID Zulu here is equal to Mithril on ZHD, difficulty of finding them has been increased I've noted different types of steel items dropping rather often, but I think you've been abit unlucky as well. Loot is still being fine tuned.
Thanks for reporting!
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Post by ironclad on Apr 27, 2015 20:32:09 GMT 1
Reactive armor gives ar here, protection gives protection against interrupt from damage. The reason there are no mages in minoc is because we want Minoc to be a crafter town, That's why part of brit is a safe zone, so other classes are forced to go there. You can add a healing macro or use sparr armor if you are dying. Ingots and raw fish are set to sell for 1 gp each, for some reason it doesn't work and we are looking into it. Hunger from mounts and players will be removed eventually, it's just not a priority right now Stacking potions with organizer does work, what potions are you talking about? the one's I've tested works. We will look into Item ID Zulu here is equal to Mithril on ZHD, difficulty of finding them has been increased I've noted different types of steel items dropping rather often, but I think you've been abit unlucky as well. Loot is still being fine tuned. Thanks for reporting! Thanks for the clarification! Are cooked fish steaks also supposed to sell for more or will they be 1 gp still?
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Post by archaxe on Apr 27, 2015 22:35:59 GMT 1
Thanks for the reply! I think the "meteoric steel" issue is more than just bad luck, there's definitely something awry with the loot . All jewelry has it, and most clothing too.
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Post by Loki on Apr 28, 2015 5:14:27 GMT 1
Cooked fish is supposed to sell for 2 gp
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Post by archaxe on Apr 28, 2015 9:28:23 GMT 1
While you fix ItemID, you could just lower the skill cooldown to like 0 seconds or something.
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Post by imoldgregg on Apr 28, 2015 9:31:13 GMT 1
i would say don't allow the sell of raw fish and ingots thats what i think
cooked fish i believe sells for one gold
pvm if u need gold
keep up the good work gm's and i hope everyone knows there working out the bugs
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Post by Loki on Apr 28, 2015 20:31:57 GMT 1
Tested Item ID and you do gain from normal items, just make sure you ID the right things.
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Post by archaxe on Apr 28, 2015 20:46:10 GMT 1
Did you look into the loot levels and armor rating modifiers?
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todo
Apprentice
Posts: 20
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Post by todo on Apr 29, 2015 18:39:58 GMT 1
you cant sell/.move keyrings
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Post by ironclad on Apr 29, 2015 20:27:51 GMT 1
you cant sell/.move keyrings you can get around it by organizing with razor and throw away the bag
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todo
Apprentice
Posts: 20
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Post by todo on Apr 29, 2015 22:01:07 GMT 1
you cant sell/.move keyrings you can get around it by organizing with razor and throw away the bag yes i know
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