lorth
Apprentice
Posts: 96
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Bugs
May 28, 2015 8:33:28 GMT 1
Post by lorth on May 28, 2015 8:33:28 GMT 1
+1 for interupt cast spell, this is totaly bullshit.
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Bugs
May 28, 2015 9:38:16 GMT 1
Post by ironclad on May 28, 2015 9:38:16 GMT 1
And its been days now, fix the fucking logs/ores/fish. Should atleast be doubled, or evened out alot. I think ores are fine. Logs seem a bit low, and fish as well.
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Bugs
May 28, 2015 9:53:04 GMT 1
Post by ironclad on May 28, 2015 9:53:04 GMT 1
+1 for interupt cast spell, this is totaly bullshit. Spells have worked fine as they were on all previous zh shards, why nerf them through the ground now? Were they considered overpowered in their original state (dmg during cast doesn't matter, but once the target cursor appears you can't move or take dmg or you'll be interrupted)? Most stuff works way better after the update though, and it's good to see that you are working on it continuously Odin, we appreciate it even if some of us are whiny little bitches Are Dreams and Toadstool still involved and working on any updates? Or were they just in to bring up the pol099 version?
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Post by Deadly on May 28, 2015 11:03:12 GMT 1
+1 for banning lorth. "Shit shard blabla" Why are you still playing here? You said you were going to quit this shard after the warp? Kid, stop flaming so much.
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Bugs
May 28, 2015 11:09:26 GMT 1
Post by archaxe on May 28, 2015 11:09:26 GMT 1
The problem with adding a 2 second delay for interrupts is that you can get spell locked by pretty much everything that attacks you more often than once every 2 seconds (which is every type of archer and some spell casters). I suggest reverting back to the old system where you lost concentration only if taking damage while the target reticle was showing. And yes, very nice work on the shard Odin! Very happy to see you and the devs working to fix bugs and minor issues
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Bugs
May 28, 2015 11:19:09 GMT 1
Post by Deadly on May 28, 2015 11:19:09 GMT 1
The problem with adding a 2 second delay for interrupts is that you can get spell locked by pretty much everything that attacks you more often than once every 2 seconds (which is every type of archer and some spell casters). I suggest reverting back to the old system where you lost concentration only if taking damage while the target reticle was showing. And yes, very nice work on the shard Odin! Very happy to see you and the devs working to fix bugs and minor issues +1
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Bugs
May 28, 2015 23:38:37 GMT 1
Post by archaxe on May 28, 2015 23:38:37 GMT 1
Fix the fucking archers, please. They're ridiculous at the moment.
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Bugs
May 29, 2015 3:30:18 GMT 1
Post by meadow on May 29, 2015 3:30:18 GMT 1
I never understand why every single dungeon have to be filled with things that dispell and drain your mana. It adds no challenge only annoyance. Also all stupid archers 1shot you.
Its also very nice being stuck in a spell for 10sec+. Even after the 1sec bullshit.
And respawn time is too fast in dungeons.
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Bugs
May 30, 2015 16:00:48 GMT 1
Post by archaxe on May 30, 2015 16:00:48 GMT 1
Fix the archers, please. And the spell interrupts.
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Post by ironclad on May 30, 2015 16:07:45 GMT 1
Yeah archers hit waaay too hard. And the interruption from damage is also out of hand. Why not go with the way things have always been? Remove casting penalty from damage.
Also hiding mage stalkers and stuff everywhere will just keep people from exploring. Yeah exploring in UO is always dangerous, and it should be, but being 1-shot by something that you cannot see and prepare for every now and then will just keep people out of dungeons..
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