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Bugs
May 23, 2015 2:30:08 GMT 1
Post by hacedon on May 23, 2015 2:30:08 GMT 1
We should have a Bug thread in the forum, but until then lets write bugs down here
to the Staff of the shard: Keep up the good work!!!
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Bugs
May 23, 2015 2:31:04 GMT 1
Post by hacedon on May 23, 2015 2:31:04 GMT 1
Ill start, crafters cant wear plate, some skills seem to have 130 as skillcap
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Bugs
May 23, 2015 7:59:14 GMT 1
Post by archaxe on May 23, 2015 7:59:14 GMT 1
Bless and Protection (possibly also more spells) crashes the client. Since Bless also helps prevent curse and mass curse, and these spells still work, this makes this issue quite urgent. Totem bless works fine though. Not sure about Earth bless. Fixed.
- Mages get interrupted if they take damage at any point while casting. Normally this was only if they took damage while the target reticle was active, but now it's anywhere in the casting process. Doesn't matter if it's 1hp, which makes stuff like orc archers real annoying. Flam Sanct doesn't seem to help (and you can't keep casting that 40 times per minute anyway). Sort of fixed, I guess.
Autoloop only goes to 100. Would be nice to raise a bit, or make it infinite like before. Sort of fixed.
Skills cannot be set to decrease, neither in the .skills menu nor in the character skill sheet. Fixed.
- Static ovens and/or fireplaces cannot be used for cooking recipes that require an open fire.
New characters start in green acres and can't get out. Coupled with a broken unstuck mechanism makes it impossible to create new characters. Fixed.- .hungry system needs to go. Utterly pointless. On the old shard it didn't affect you, but here you lose concentration and get interrupted if you're hungry.
- Buffs last significantly shorter than before.
- Mage stalkers seem way over-powered, sometimes one-shotting mages with 150 HP and rangers with 100 HP (on top of dispelling and mana draining). Archer enemies in general are quite annoying, coupled with point #1 here. May need a closer look, unless it's intentional. Still bugged, despite archery being lowered. Not sure if archery affects the damage done, only the chance to hit?
Decoding treasure maps is also broken. You can decode some level 4's, but the others say "You cannot comprehend the map" (with 120 cartography - is higher required to decode lvl1, 2, 3 and 5?) and then they just disappear from your inventory. New system in place, apparently.
- Kobold archers, cavalry, etc - WAY overpowered. A Kobold Cavalry will kill a balron in 20-25 shots (!), and one-shot pretty much every player character. They're also hidden and spring from hiding right next to you, and they drop 200g and a few arrows. Intended?
- Same with centaurs. Spring from hiding and one-shot pretty much everything. Fix the fucking archers, seriously.
- You sometimes get perma-poisoned from enemies, specifically when they cast Poison (In Nox). There's no way to cure it and it never goes away, even if you die and resurrect - you constantly lose 4hp every few seconds, and it interrupts your concentration and spellcasting. You can meditate, indicating that you're not tagged as "poisoned" by the game - probably why you can't cure yourself either. Quite annoying, especially coupled with the longer-cast-time-when-interrupted-mechanic.
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todo
Apprentice
Posts: 20
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Bugs
May 23, 2015 15:07:15 GMT 1
Post by todo on May 23, 2015 15:07:15 GMT 1
- Autoloop only goes to 100. Would be nice to raise a bit, or make it infinite like before.
you can use .autoloop -1 and set to 9999 when u start to craft
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Bugs
May 25, 2015 4:32:44 GMT 1
Post by hacedon on May 25, 2015 4:32:44 GMT 1
- Skills cannot be set to decrease, neither in the .skills menu nor in the character skill sheet.
with .dropskills you can drop skills to zero but not decrease the gradually
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lorth
Apprentice
Posts: 96
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Bugs
May 25, 2015 13:41:09 GMT 1
Post by lorth on May 25, 2015 13:41:09 GMT 1
.skills and put arrow down to decrease gradually
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Bugs
May 25, 2015 14:15:48 GMT 1
Post by archaxe on May 25, 2015 14:15:48 GMT 1
Has the .skills menu begun working recently (over the last 2 days)?
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lorth
Apprentice
Posts: 96
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Bugs
May 25, 2015 14:46:10 GMT 1
Post by lorth on May 25, 2015 14:46:10 GMT 1
.skills is back up since the new scripts came in...
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Bugs
May 25, 2015 21:13:05 GMT 1
Post by Host Odin on May 25, 2015 21:13:05 GMT 1
and autoloop now has a maximun of 250 fix is in
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lorth
Apprentice
Posts: 96
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Bugs
May 26, 2015 3:15:24 GMT 1
Post by lorth on May 26, 2015 3:15:24 GMT 1
Can you tell us when the player vendors will be fixed Odin?
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Post by Host Odin on May 27, 2015 2:30:47 GMT 1
i'll fill in the list Bless and Protection (possibly also more spells) crashes the client. Since Bless also helps prevent curse and mass curse, and these spells still work, this makes this issue quite urgent. Totem bless works fine though. Not sure about Earth bless. : all fixed Mages get interrupted if they take damage at any point while casting. Normally this was only if they took damage while the target reticle was active, but now it's anywhere in the casting process. Doesn't matter if it's 1hp, which makes stuff like orc archers real annoying. Flam Sanct doesn't seem to help (and you can't keep casting that 40 times per minute anyway). : removed interupt causing a fail, an interupt will new just add 2 sec cast time Autoloop only goes to 100. Would be nice to raise a bit, or make it infinite like before. : Max is 250 now Skills cannot be set to decrease, neither in the .skills menu nor in the character skill sheet. : Fixed. Static ovens and/or fireplaces cannot be used for cooking recipes that require an open fire. : Extra ovens are placed to fix this New characters start in green acres and can't get out. Coupled with a broken unstuck mechanism makes it impossible to create new characters. : Fixed with an extra room with portal to race room .hungry system needs to go. Utterly pointless. On the old shard it didn't affect you, but here you lose concentration and get interrupted if you're hungry. : Personaly like it Buffs last significantly shorter than before. : 10 min on a lvl 3 mage, not sure if we will increes yet Mage stalkers seem way over-powered, sometimes one-shotting mages with 150 HP and rangers with 100 HP (on top of dispelling and mana draining). Archer enemies in general are quite annoying, coupled with point #1 here. May need a closer look, unless it's intentional. : lower there archery skill by 20 points Decoding treasure maps is also broken. You can decode some level 4's, but the others say "You cannot comprehend the map" (with 120 cartography - is higher required to decode lvl1, 2, 3 and 5?) and then they just disappear from your inventory. : Intended if you try to decode a map and fail it has a chanse to destroy Loot of these maps are so high now that the skills have been increesed lvl 1 map : 33 lvl 2 map: 70 lvl 3 map: 100 lvl 4 map: 125 lvl 5 map: 150 Kobold archers, cavalry, etc - WAY overpowered. A Kobold Cavalry will kill a balron in 20-25 shots (!), and one-shot pretty much every player character. They're also hidden and spring from hiding right next to you, and they drop 200g and a few arrows. Intended? : Lowered there archery skill by 50 points The skill changes and interupt will be in next restart, the other fixes are already loaded
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Bugs
May 27, 2015 8:52:29 GMT 1
Post by ironclad on May 27, 2015 8:52:29 GMT 1
- .hungry system needs to go. Utterly pointless. On the old shard it didn't affect you, but here you lose concentration and get interrupted if you're hungry.
This. My mage is stuck at 1-2 HP constantly atm and my spec 4 warrior is weaker than a well fed spec mage when sparring due to almost no HP regen. Hunger system is shit imo, dreams got it right ^^
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Bugs
May 27, 2015 14:19:31 GMT 1
Post by pillzan on May 27, 2015 14:19:31 GMT 1
- .hungry system needs to go. Utterly pointless. On the old shard it didn't affect you, but here you lose concentration and get interrupted if you're hungry.
This. My mage is stuck at 1-2 HP constantly atm and my spec 4 warrior is weaker than a well fed spec mage when sparring due to almost no HP regen. Hunger system is shit imo, dreams got it right ^^ I agree, its an old and outdated system to implement "realism" to an fantasy game.
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Bugs
May 27, 2015 15:39:43 GMT 1
Post by archaxe on May 27, 2015 15:39:43 GMT 1
Feels so realistic to be hungry while casting spells at a Balron. I can totally relate to that.
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Bugs
May 27, 2015 21:45:25 GMT 1
Post by meadow on May 27, 2015 21:45:25 GMT 1
: removed interupt causing a fail, an interupt will new just add 2 sec cast time
Did you even test this? This NEEDS to be removed NOW. Im sure not playing my mage anymore.
And like you can see everyone hates the hunger bullshit. And its been days now, fix the fucking logs/ores/fish. Should atleast be doubled, or evened out alot.
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